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Zombies!!! - Wikipedia, the free encyclopedia
Zombies!!! is a tile-based strategy board game for two to six players. Zombies!!! won the 2001 Origins Award for Best Graphic Presentation of a Board Game, and Zombies!!! 3: Mall Walkers won 2003's Origins Award for Best Board Game Expansion.
https://en.wikipedia.org/wiki/Zombies!!!
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Yut
Yut Nori (Yunnori) (sometimes romanized as nyout or yoot) is a traditional board game played in Korea, especially during Korean New Year. The game is also called cheok-sa or sa-hee. The combining-form -nori means 'game'.
https://en.wikipedia.org/wiki/Yut
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Yahtzee - Wikipedia, the free encyclopedia
Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as "Yatzie" by National Association Service of Toledo, Ohio, in the early 1940s. Yatzie was included in a game set called "LUCK - 15 Grand Dice Games". It was marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia.
https://en.wikipedia.org/wiki/Yahtzee
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Vinci (board game)
Vinci is a board game designed by Philippe Keyaerts. It resembles a diceless variant of Risk with variable special abilities and an original decline mechanic, and is also similar in some ways to History of the World. The game's name, pronounced "Vinchi", means "to be conquered" in Latin. In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as Small World, also credited to Keyaerts, and published by Days of Wonder.
https://en.wikipedia.org/wiki/Vinci_(board_game)
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Vanished Planet
Vanished Planet is a cooperative board game that debuted at the World Boardgaming Championships in 2003. Vanished Planet pits the players against a time limit; the players must succeed in a certain number of goals before this time limit is reached, or they all lose.
https://en.wikipedia.org/wiki/Vanished_Planet
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Upwords
Upwords (also branded as Scrabble Upwords in the United States and Canada, and Topwords Crucimaster, Betutorony, Palabras Arriba, Stapelwoord in other countries) is a board game invented by Elliot Rudell and originally published by the Milton Bradley Company, now a division of Hasbro. The game remains under license to Hasbro by Rudell Design, LLC. Upwords is similar to Scrabble, or Words With Friends, in that players build words using letter tiles on a gridded gameboard. The notable point of difference is that in Upwords letters can be stacked on top of other letters already on the gameboard to create new words. The higher the stack of letters, the more points are scored. This typically makes words built in later turns of the game more valuable than earlier words, increasing play intensity and adding a level of strategy unique to Upwords. The memorization of two-letter words is considered a useful skill in this game.
https://en.wikipedia.org/wiki/Upwords
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Ubongo
Ubongo is a board game developed by Polish-born Swedish game designer Grzegorz Rejchtman. It originally appeared as Pyramidens Portar by the Swedish publisher Kärnan and won the Swedish Årets spel prize in 2003. The game was later released in Germany in 2005 as Ubongo by the publisher Kosmos and got 4th place at the German board game competition and was among the finalists in the International Gamers Award.
https://en.wikipedia.org/wiki/Ubongo
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Twin Tin Bots
Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games.
https://en.wikipedia.org/wiki/Twin_Tin_Bots
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Twilight Imperium
Twilight Imperium is a strategy board game produced by Fantasy Flight Games. It was designed by Christian T. Petersen and was first released in 1998. The game is currently in its third edition, released in 2005. The third edition currently has two expansions - Shattered Empire was released on December 12, 2006, and Shards of the Throne was released on May 27, 2011. The information in this article focuses primarily on the third edition (as the prior editions have significant gameplay differences).
https://en.wikipedia.org/wiki/Twilight_Imperium
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Trouble (board game)
Trouble is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in the United States in 1965. It is very similar to the much older game, Mensch ärgere dich nicht as well as another Hasbro game, Sorry! (originally marketed by Parker Brothers). The classic version is now marketed by Winning Moves.
https://en.wikipedia.org/wiki/Trouble_(board_game)
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Trivial Pursuit
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions. The game was created in December 1979 in Montreal, Quebec, by Canadian Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982.
https://en.wikipedia.org/wiki/Trivial_Pursuit
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TransAmerica (board game)
TransAmerica is a railroad board game centered on the construction of railroad track in the United States. The game was created by Franz-Benno Delonge and developed by Team Annaberg. It is published in the United States by Rio Grande Games. In 2003 it was a Mensa Select recipient.
https://en.wikipedia.org/wiki/TransAmerica_(board_game)
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Tracks to Telluride
Tracks to Telluride is a railroad board game centered on the construction of railroad track, and servicing mines along those railroad tracks. The setting of the game is in southwestern Colorado during the mining boom of 1873 through 1888. The game was developed by John Bohrer with playtesting by the Edgewood Gaming Group and the Pittsburgh Smoking Engineers.
https://en.wikipedia.org/wiki/Tracks_to_Telluride
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Totopoly
Totopoly is a commercial board game, based on the events leading up to, and during, a horse race. Originally made in 1938 by Waddingtons, the game is based on a double-sided board, with each side representing a different half of the game.
https://en.wikipedia.org/wiki/Totopoly
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Torres (board game)
Torres is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English. The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy. The game has since been reprinted (in 2005).
https://en.wikipedia.org/wiki/Torres_(board_game)
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Top Secret Spies
Top Secret Spies (German name: Heimlich and Co.) is a spy-themed German-style board game designed by Wolfgang Kramer and published in 1984 by Ravensburger. The game, also known as Under Cover or Detective & Co, won the Spiel des Jahres award in 1986.
https://en.wikipedia.org/wiki/Top_Secret_Spies
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Time's Up! (game)
Time's Up is a charades-based party game designed by Peter Sarrett, and published by R&R Games, Inc., a Tampa, FL based manufacturer of tabletop games and party games. The first edition of the game was published in 1999, with the most recent edition, Times' Up! Deluxe, published in 2008. It is a game for teams of two or more players, and is played in three rounds. Time's Up! is based on the classic parlour game known as Celebrity.
https://en.wikipedia.org/wiki/Time%27s_Up!_(game)
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Timberland (board game)
Timberland is a German-style woodland management board game by Klaus Teuber, which came 9th in the Deutscher Spiele Preis.
https://en.wikipedia.org/wiki/Timberland_(board_game)
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Tikal (board game)
https://en.wikipedia.org/wiki/Tikal_(board_game)
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Tigris and Euphrates
Tigris and Euphrates (German: Euphrat und Tigris) is a German-style strategy board game designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. Tigris and Euphrates won first prize in the 1998 Deutscher Spiele Preis. A card game version was released in 2005.
https://en.wikipedia.org/wiki/Euphrat_und_Tigris
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Ticket to Ride (board game)
Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon, Illustrated by Julien Delval and Cyrille Daujean, published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).
https://en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)
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Thurn and Taxis (board game)
Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as Thurn und Taxis) and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century. The game won the prestigious 2006 Spiel des Jahres award.
https://en.wikipedia.org/wiki/Thurn_and_Taxis_(board_game)
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Through the Desert
Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name Durch die Wüste. Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
https://en.wikipedia.org/wiki/Through_the_Desert
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Terra Mystica
Terra Mystica is a German-style board game for two to five players designed by Helge Ostertag and Jens Drögemüller. The game was first published by Feuerland Spiele in Germany in 2012, and was later published in English and French by Zman Games and Filosofia Édition in 2013. Feuerland Spiele released a second German edition of the game in 2013.
https://en.wikipedia.org/wiki/Terra_Mystica
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Take Off!
Take Off! is a board game designed to teach geography, first released in 1988. The game is developed by Resource Games.
https://en.wikipedia.org/wiki/Take_Off!_(game)
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Take It Easy (game)
Take It Easy is an abstract strategy board game created by Peter Burley. It can be characterized as a spatial bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983. Each player gets a board with places for 19 hexagon tiles to place in a hexagon shape. Additionally, players get identical sets of tiles which have different types of colored/numbered lines crossing in three directions. One player draws a tile randomly and then tells the others which he drew. Each player then puts their matching tile on their board in any available spot. This is repeated until the board is filled. The object is to complete same colored/numbered lines across your board, for which points are scored according to the numbers on those lines. The maximum score possible is 307.
https://en.wikipedia.org/wiki/Take_It_Easy_(game)
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Taj Mahal (board game)
Taj Mahal is a German-style board game for 3–5 players designed by Reiner Knizia and first published in 2000 by Alea in German.
https://en.wikipedia.org/wiki/Taj_Mahal_(board_game)
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Stock Ticker
Stock Ticker is a now out of print board game that was popular upon its release and is still played today. It was released by Copp-Clark Publishing, a venerable Canadian publisher.
https://en.wikipedia.org/wiki/Stock_Ticker
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Squatter (game)
Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert C. Lloyd. With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia. It is a Monopoly-type game in which players each own a sheep station and compete, by judicious trading, to be the first to acquire sufficient irrigated pasture to increase their stock to 6,000 head of sheep, all the while coping with drought, disease, taxes, impotent stud rams, and luck. In 1999, a version became available on PC CD-ROM.
https://en.wikipedia.org/wiki/Squatter_(game)
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Splendor (board game)
Splendor is a multiplayer board game designed by Marc André and first published 2014 by Space Cowboy. Players are gem merchants of the Renaissance buying gem mines, transportation, and shops. The game was nominated for the Spiel des Jahres 2014 game of the year.
https://en.wikipedia.org/wiki/Splendor_(board_game)
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Sorry! (game)
Sorry! is a board game that is based on the ancient Cross and Circle game Pachisi. Players try to travel around the board with their pieces faster than any other player. Originally manufactured by BCM (British Card Manufacturers) in England and now by Hasbro, Sorry! is marketed for two to four players, ages six through adult. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" A classic edition of Sorry! is currently produced in the US by Winning Moves.
https://en.wikipedia.org/wiki/Sorry!_(game)
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Snakes and Ladders
Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic. It is played between two or more players on a gameboard having numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped or hindered by ladders and snakes respectively.
https://en.wikipedia.org/wiki/Snakes_and_Ladders
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Small World (board game)
Small World is a board game designed by Philippe Keyaerts, Illustrated by Miguel Coimbra and Cyrille Daujean as graphic designer, and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game Vinci. Small World has won several awards, including Games magazine 2010 Game of the Year.
https://en.wikipedia.org/wiki/Small_World_(board_game)
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Skirrid (board game)
Skirrid is a board game designed for 2–6 players. It is played on a 19×19 square board which is divided into two areas: a central diamond (coloured white) and the four corner triangles (coloured black) that remain. One player has 18 translucent tiles made of clear plastic, the other of smoked plastic. These tiles come in six different shapes, each with their own name:
https://en.wikipedia.org/wiki/Skirrid_(board_game)
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Sherlock Holmes: Consulting Detective
Sherlock Holmes: Consulting Detective is a full motion video (FMV) based video game predicated on a book-based game of the same name. It was first developed by ICOM Simulations for the FM Towns computer and later ported to DOS, Apple Macintosh, Commodore CDTV, TurboGrafx-CD and Sega CD with all versions being distributed on CD-ROM. The game was re-released as a DVD for use with a standard DVD player and television in 1999. A high resolution and re-mastered version of the game for iPad, Microsoft Windows, and OS X was released on September 18, 2012.
https://en.wikipedia.org/wiki/Sherlock_Holmes:_Consulting_Detective
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Shadows Over Camelot
Shadows Over Camelot is an Arthurian-themed board game designed by Serge Laget and Bruno Cathala, illustrated by Julien Delval and Cyrille Daujean. The game was unveiled by the publishers Days of Wonder at the 2005 American International Toy Fair and was more widely released in May and June 2005. The game was also published in French as Les Chevaliers de la Table Ronde and in German as Schatten über Camelot. In 2008, an expansion for Shadows over Camelot was released titled Merlin's Company.
https://en.wikipedia.org/wiki/Shadows_over_Camelot
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Catan
Catan, or The Settlers of Catan in older editions, is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players are rewarded points as their settlements grow; the first to reach a set number of points, typically 10, is the winner. The game and its many expansions are also published by Mayfair Games, Filosofia, Capcom, 999 Games, Κάισσα, and Devir.
https://en.wikipedia.org/wiki/The_Settlers_of_Catan
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Sequence (game)
Sequence, a board-and-card game, was invented by Douglas Reuter in Minneapolis, Minnesota, over a two-year period in the 1970s. Mr. Reuter originally called the game, "Sequence Five". Reuter spent years developing the concept, and, in June 1981, granted Jax Ltd. an exclusive license to manufacture, distribute and sell the board game, Sequence, and its subsequent variations. The game was first sold in a retail store in 1982.
https://en.wikipedia.org/wiki/Sequence_(board_game)
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Scrabble - Wikipedia, the free encyclopedia
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15Ã-15 grid of squares. The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns. The words must be defined in a standard dictionary. Specified reference works (e.g., the Official Tournament and Club Word List, the Official Scrabble Players Dictionary) provide a list of officially permissible words.
https://en.wikipedia.org/wiki/Scrabble
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Scoundrels of Skullport
Scoundrels of Skullport is a 2013 board game expansion published by Wizards of the Coast. This is the first expansion to the popular game Lords of Waterdeep.
https://en.wikipedia.org/wiki/Scoundrels_of_Skullport
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Scotland Yard (board game)
Scotland Yard is a board game in which a team of players, as police, cooperate to track down a player controlling a criminal around a board representing the streets of London. It is named after Scotland Yard, the headquarters of London's Metropolitan Police Service. Scotland Yard is an asymmetric board game, with the detective players cooperatively solving a variant of the pursuit-evasion problem. The game is published by Ravensburger in most of Europe and Canada and by Milton Bradley in the United States. It received the Spiel des Jahres (Game of the Year) award in 1983. A sequel to Scotland Yard was released called "Mister X".
https://en.wikipedia.org/wiki/Scotland_Yard_(board_game)
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Scene It?
Scene It? is a DVD game series created by Screenlife, in which players answer trivia questions about films or pop culture. The games were first developed to be played with questions read from trivia cards or viewed on a television from an included DVD or based on clips from movies, TV shows, music videos, sports and other popular culture phenomena. Scene It? was made available as a mobile game for iPhone, iPad, on Xbox 360, PlayStation and Wii as well as two social media games on Facebook.
https://en.wikipedia.org/wiki/Scene_It
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Scattergories
Scattergories is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, and they publish the game internationally under their Milton Bradley brand. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit.
https://en.wikipedia.org/wiki/Scattergories
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San Marco (board game)
San Marco is a 2001 designer board game by Alan R. Moon and Aaron Weissblum. The game is set in Venice, and the title comes from the name of one of the city's districts.
https://en.wikipedia.org/wiki/San_Marco_(board_game)
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Samurai (board game)
Samurai is a German-style board game invented by Reiner Knizia, distributed by Hans im Glück in Germany and Fantasy Flight in the United States. It won the Deutscher Spiele Preis 4th place award in 1999. A shareware computer version was published by Klear Games in 2003, and an iOS version was published by Conlan Rios Games in 2010.
https://en.wikipedia.org/wiki/Samurai_(game)
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Saint Petersburg (board game)
Saint Petersburg (German: Sankt Petersburg) is a card-driven designer board game, with the design of the game credited to Michael Tummelhofer, a pseudonym for Michael Bruinsma, Jay Tummelson and Bernd Brunnhofer. Most of the design work was done by Brunnhofer. The game was published in 2004 by Hans im Glück and Rio Grande Games, and won the Deutscher Spiele Preis and International Gamers Award for that year.
https://en.wikipedia.org/wiki/Saint_Petersburg_(board_game)
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Rummoli
Rummoli is a family card game for 2 to 8 people. This Canadian board game, first marketed in 1940 by the Copp Clark Publishing Company of Toronto requires a Rummoli board, a deck of playing cards (52 cards, no jokers), and chips or coins to play. The game is usually played for fun, or for small stakes (e.g. Canadian Dimes). Rummoli is similar to Michigan Rummy.
https://en.wikipedia.org/wiki/Rummoli
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Rummikub - Wikipedia, the free encyclopedia
Rummikub is a tile-based game for two to four players, combining elements of the card game rummy and mahjong. Players take turns putting down tiles from their racks into sets (groups or runs) of at least three. In the Sabra version (the most common and popular), the first player to go out scores a positive score based on the total of the other players' hands, while the losers get negative scores. There are 104 number tiles in the game (valued 1 to 13 in four different colors, but duplicated) and two jokers. An important feature of the game is that players can work with the tiles that have already been played.
https://en.wikipedia.org/wiki/Rummikub
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RoboRally
RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC). It was designed in 1985 by Richard Garfield, who would later create the card game Magic: The Gathering. The game and its expansions received a total of four Origins Awards. RoboRally was rereleased in July 2005 under the Avalon Hill label.
https://en.wikipedia.org/wiki/RoboRally
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Rivers, Roads & Rails
Rivers, Roads & Rails is a matching game similar to dominoes, but with 140 square tiles and in some respects similar to Bendomino. The game consists of square card pieces featuring different coloured tracks. The game was created by Ken Garland and Associates and first published in 1969 under the name Connect. Since 1970 it has been produced by Ravensburger, first in an abstract form, and since 1984 under the current theme with artwork by Josef Loflath. It has also been known under the name Contact.
https://en.wikipedia.org/wiki/Rivers,_Roads_%26_Rails
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Ricochet Robot
Ricochet Robot is a puzzle board game for 2 or more people, designed by Alex Randolph, in which the playing pieces (robots) must be moved to selected locations in as few moves as possible, working within strict limitations on robots' movements. The game was first published in Germany in 1999 as Rasende Roboter. An English version was published by Rio Grande Games.
https://en.wikipedia.org/wiki/Ricochet_Robots
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The Really Nasty Horse Racing Game
The Really Nasty Horse Racing Game is a board game combining luck and tactics. It was designed by Simon Knock in 1987.
https://en.wikipedia.org/wiki/The_Really_Nasty_Horse_Racing_Game
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Ra (board game)
Ra is a board game for two to five players designed by Reiner Knizia and themed around Ra, the sun-god of Heliopolis in ancient Egyptian culture.
https://en.wikipedia.org/wiki/Razzia_(board_game)
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Balderdash
Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne, of Toronto, Ontario Canada. The game was first released in 1984, under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro, and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as Scrabble.
https://en.wikipedia.org/wiki/Rappakalja
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Rail Baron
Rail Baron is a board game for 3 to 6 players. It was one of the first board games with a railroad theme, and helped establish a sub category known as train games. Rail Baron was initially published in the 1970s under the name Boxcars by the original designers R.S. Erickson and T.F. Erickson, Jr. It was soon acquired, renamed and reissued by the Avalon Hill Game Company where it became one of the company's top sellers.
https://en.wikipedia.org/wiki/Rail_Baron_(game)
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Ra (board game)
Ra is a board game for two to five players designed by Reiner Knizia and themed around Ra, the sun-god of Heliopolis in ancient Egyptian culture.
https://en.wikipedia.org/wiki/Ra_(board_game)
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Qwirkle - Wikipedia, the free encyclopedia
Qwirkle is a tile-based game for 2-4 players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company, Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
https://en.wikipedia.org/wiki/Qwirkle
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Quoridor
Quoridor is a 2- or 4-player abstract strategy game designed by Mirko Marchesi and published by Gigamic Games. Quoridor received the Mensa Mind Game award in 1997 and the Game Of The Year in the USA, France, Canada and Belgium.
https://en.wikipedia.org/wiki/Quoridor
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Puerto Rico (board game)
Puerto Rico is a German-style board game designed by Andreas Seyfarth, and published in 2002 by Alea in German, by Rio Grande Games in English and by Κάισσα in Greek. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. The aim of the game is to amass victory points by exporting goods or by constructing buildings.
https://en.wikipedia.org/wiki/Puerto_Rico_(game)
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The Princes of Florence
The Princes of Florence is a German board game designed by Wolfgang Kramer and Richard Ulrich published in 2000 by Alea in German and by Rio Grande Games in English. Players assume the roles of Florentine Princes who wish to design their own villas to allow artists to create great works of prestige. Through seven rounds, each containing an auction phase and two action phases, the Princes pay for landscaping, buildings, freedoms, and various services and bonuses. At the end of the seven rounds, whoever has the most Prestige Points wins.
https://en.wikipedia.org/wiki/Princes_of_Florence
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Primordial Soup (board game)
Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis.
https://en.wikipedia.org/wiki/Primordial_Soup_(board_game)
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Power Grid
Power Grid is the English-language edition of the multiplayer German-style board game Funkenschlag (in its second incarnation) designed by Friedemann Friese. Power Grid is published by Rio Grande Games.
https://en.wikipedia.org/wiki/Power_Grid
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Pirate's Cove
Amigo Spiele (2002)
https://en.wikipedia.org/wiki/Pirate%27s_Cove
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Pictionary
Pictionary (pronunciation: /ˈpɪkʃənᵊri/, US /ˈpɪkʃəˌnɛri/) is a guessing word game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Hasbro has been the publisher since 1994 after acquiring the games business of Western Publishing. The game is played with teams with players trying to identify specific words from their teammates' drawings.
https://en.wikipedia.org/wiki/Pictionary
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Personal Preference
Personal Preference is a 1987 board game created by Donal Carlston that involves guessing the order in which a player prefers foods, activities, people, and other items compared to one another. The game was published by Brøderbund Games in the United States, Playtoy Industries in Canada, and Parker Brothers International in Britain.
https://en.wikipedia.org/wiki/Personal_Preference
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Pay Day (board game)
Pay Day is a board game originally made by Parker Brothers (now a subsidiary of Hasbro) in 1975. It was invented by Paul J. Gruen of West Newbury, Massachusetts, USA, one of the era's top board game designers. It was Gruen's most successful game, outselling Monopoly in its first production year. PayDay is currently marketed by Winning Moves.
https://en.wikipedia.org/wiki/Pay_Day_(board_game)
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Parqués
Art Cinema Cuisine Dance Folklore Literature Music Radio & Television Sports Theater
https://en.wikipedia.org/wiki/Parqu%C3%A9s
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Parcheesi
Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves. Created in India perhaps as early as A.D. 500, Pachisi is called the Royal Game of India because royalty used servants of the royal household adorned in colored costumes as game pieces on large outdoor boards. Such a court is preserved at the Fatehpur Sikri. The game and its variants are known worldwide. A similar game called Parchís is popular in Spain and northern Morocco. Parqués is its Colombian variant. A version is available in the United Kingdom under the name of Ludo.
https://en.wikipedia.org/wiki/Parcheesi
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Pandemic (board game)
Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2007. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
https://en.wikipedia.org/wiki/Pandemic_(board_game)
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Pack & Stack
Pack & Stack (original German name: Zak Pak!) is a 2008 board game designed by Bernd Eisenstein.
https://en.wikipedia.org/wiki/Pack_%26_Stack
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Outrage! (game)
Outrage!, "the official Tower of London board game", was first created in 1992 by Imperial Games. Players move about the board, which depicts the Tower of London, and attempt to steal the British Crown Jewels. In reality, the only modern attempt to steal the Jewels was made in 1671 by Thomas Blood and his accomplices, who failed to escape — an earlier attempt in the early fourteenth century was equally unsuccessful — and the game challenges players to "succeed where they failed."
https://en.wikipedia.org/wiki/Outrage!_(game)
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Omega Virus
Omega Virus is a talking electronic board game released by Milton Bradley in 1992. It involves collecting weapons and room keys to destroy the computer virus which has taken over a space station while either hurting or helping your fellow players.
https://en.wikipedia.org/wiki/Omega_Virus
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Okey - Wikipedia, the free encyclopedia
Okey is a tile-based game, very popular in Turkey. It is almost always played with 4 players, though in principle can be played with two or three. It is very similar to the game Rummikub as it is played with the same set of boards and tiles but with different rules. The game apparently evolved from the original Rummikub through cultural contacts of Gastarbeiter in Germany. In Turkey and among Turkish communities abroad, it is very popular not only at homes but also at coffeehouses.
https://en.wikipedia.org/wiki/Okey
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Niagara (board game)
Niagara is a German-style board game designed by Thomas Liesching and published in 2004 by Zoch zum Spielen and Rio Grande Games.
https://en.wikipedia.org/wiki/Niagara_(board_game)
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Modern Art (game)
Modern Art is an auction game designed by Reiner Knizia and first published in 1992 by Hans im Glück in German. Players represent art dealers, both buying and selling works of art by five different fictional artists. At the end of each round, they sell the paintings they bought back to the "bank". More popular artists' works are worth more, and the value carries over into future rounds.
https://en.wikipedia.org/wiki/Modern_Art_(game)
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Mine a Million
Mine a Million or The Business Game is a board game for 2-6 players previously published by Waddingtons. The game is named after the economic business of mining tin and gaining profit by transporting this to markets near and far. The 'million' bit of the name relates to the target profit.
https://en.wikipedia.org/wiki/Mine_a_million
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Mexica (board game)
Mexica is a board game designed by Wolfgang Kramer and Michael Kiesling and published in 2002 by Ravensburger in German and Rio Grande Games in English. Mexica was awarded 5th prize in the 2002 Deutscher Spiele Preis.
https://en.wikipedia.org/wiki/Mexica_(board_game)
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Merchant of Venus
Merchant of Venus is a board game, published in 1988 by Avalon Hill, set in an unexplored part of the galaxy during a reawakening of galactic civilization. Players move around the board as traders discovering long forgotten pockets of civilization and buying and selling goods. The game can be played by one to six players. In tournaments it is usually played by four players. The solitaire version, which relies heavily on combat with a militaristic race, has different game mechanics.
https://en.wikipedia.org/wiki/Merchant_of_Venus
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Mensch ärgere dich nicht
Mensch ärgere dich nicht is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908.
https://en.wikipedia.org/wiki/Mensch_%C3%A4rgere_dich_nicht
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Medina (board game)
Medina is a board game designed by Stefan Dorra and published by Hans im Glück and Rio Grande Games in 2001. In the game, three or four players compete to be the most influential developer of Medina, a desert city near the Atlas Mountains in 1822. Variations of the game allow 2 or 5 players. The game was nominated for the 2001 Deutscher Spiele Preis and the 2003 Jeu de l'année, but won neither prize.
https://en.wikipedia.org/wiki/Medina_(board_game)
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Medici (board game)
Medici is a German-style board game by Reiner Knizia. Players buy cards in an auction and match in series and in sets to end up with most points from those formations.
https://en.wikipedia.org/wiki/Medici_(board_game)
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Masterpiece (game)
Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was originally published in 1970 by Parker Brothers, and then published again in 1976 and 1996. The game is now out-of-print. In this game, players compete with other players to bid on potentially valuable paintings, and negotiate with other players to trade these works of art, build a portfolio, amass money, and win the game. The top value of a painting in the 1970 edition is $1 million, and $10 million in the 1996 edition; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank.
https://en.wikipedia.org/wiki/Masterpiece_(game)
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Labyrinth (board game)
Labyrinth is a board game for two to four players, published by Ravensburger in 1986.
https://en.wikipedia.org/wiki/Master_Labyrinth
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Manhattan (board game)
Manhattan is a boardgame designed by Andreas Seyfarth and originally published by the German company Hans im Glück. It was the winner of Spiel des Jahres in 1994. An English-language version was published by Mayfair Games in 1996.
https://en.wikipedia.org/wiki/Manhattan_(game)
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Mall Madness
Mall Madness is a shopping themed board game released by Milton Bradley (later versions are titled as Electronic Mall Madness). The original game was released in 1988, and an electronic talking version was sold starting in 1989. Milton Bradley updated the game in 1996 with a new design, and another updated version was released in 2004.
https://en.wikipedia.org/wiki/Mall_Madness
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Malefiz
Malefiz (also known as Barricade) is a strategy board game, invented by Werner Schöppner and published by Ravensburger since 1960. It is a descendant of the board game Pachisi, but it lacks the former game's circular gameplay, and makes use of extra pieces to build blockades.
https://en.wikipedia.org/wiki/Malefiz
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Mahjong - Wikipedia, the free encyclopedia
Mahjong, also spelled majiang, mah jongg, and numerous other variants, is a game that originated in China. It is commonly played by four players (with some three-player variations found in South Korea and Japan). The game and its regional variants are widely played throughout Eastern and South Eastern Asia and have a small following in Western countries. Similar to the Western card game rummy, mahjong is a game of skill, strategy, and calculation and involves a degree of chance.
https://en.wikipedia.org/wiki/Mahjong
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The Magic Labyrinth (board game)
The Magic Labyrinth is a 2009 board game designed by Dirk Baumann, for two to four players.
https://en.wikipedia.org/wiki/The_Magic_Labyrinth_(board_game)
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The Mad Magazine Game
The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of Monopoly; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from Mad magazine. By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
https://en.wikipedia.org/wiki/The_Mad_Magazine_Game
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Die Macher
Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties (in the 2006 edition, the CDU/CSU, FDP, SPD, Greens, and Die Linke). Parties score points based on seats won in seven state (Land) elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.
https://en.wikipedia.org/wiki/Die_Macher
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Luck of the Draw (board game)
Luck of the Draw is a drawing game published in 2006. Distinguishing it from other games in the genre, all players draw the same subject and advancement is effected by voting for the most appropriate drawing in various categories rather than guessing a subject. Because the categories are not directly related to artistic skill, players with advanced drawing ability are not favored. The game was conceptualized by Donald W. Scott and is produced under license by Gamewright.
https://en.wikipedia.org/wiki/Luck_of_the_Draw_(board_game)
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Löwenherz
Löwenherz (German for "Lionheart") is a German-style board game designed by Klaus Teuber and published in 1997 by Goldsieber in German and by Rio Grande Games in English. A revised edition, titled Löwenherz: Der König kehrt zurück in German and Domaine in English, was released in 2003 by Kosmos in German and Mayfair Games in English.
https://en.wikipedia.org/wiki/L%C3%B6wenherz
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Lords of Waterdeep
Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Players take the role of masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.
https://en.wikipedia.org/wiki/Lords_of_Waterdeep
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The London Game
The London Game is a British board game based on the London Underground in London, England.
https://en.wikipedia.org/wiki/The_London_Game
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Logo Board Game
The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up. Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center. The questions are based on logos, products and packaging of well-known brands.
https://en.wikipedia.org/wiki/Logo_Board_Game
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The Game of Life
The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life. The Game of Life was America's first popular parlor game. The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way. Two to six players can participate in one game. Variations of the game accommodate eight to ten players.
https://en.wikipedia.org/wiki/The_Game_of_Life
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Le Havre (board game)
Le Havre is a board game about the development of the town of Le Havre. It was inspired by the games Caylus and Agricola and was developed in December 2007.
https://en.wikipedia.org/wiki/Le_Havre_(board_game)
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Las Vegas (board game)
Las Vegas is a board game designed by Rüdiger Dorn and published by Ravensburger in 2012. It is named after the city of Las Vegas in Nevada, United States and has a gambling theme. The game was nominated for the Spiel des Jahres prize in 2012 and won the Årets Spel prize in the Best Adult Game category in 2013.
https://en.wikipedia.org/wiki/Las_Vegas_(board_game)
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Landslide (board game)
Landslide is the name of two board games about the U.S. presidential elections, where players compete to become the president of the United States.
https://en.wikipedia.org/wiki/Landslide_(board_game)
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Kingdoms (board game)
Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game Auf Heller und Pfennig, but has been given a Medieval Fantasy theme.
https://en.wikipedia.org/wiki/Kingdoms_(board_game)
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Kill Doctor Lucky
Kill Doctor Lucky is a humorous board game designed by James Ernest and released in 1996 by Cheapass Games. In 1998, Kill Doctor Lucky won the Origins Award for Best Abstract Board Game of 1997.
https://en.wikipedia.org/wiki/Kill_Doctor_Lucky
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Junta (game)
Junta is a board game designed by Vincent Tsao published, as of 1985, by West End Games. Players compete as the corrupt power elite families of a fictional parody of a stereotypical banana republic (specifically Republica de los Bananas) trying to get as much money as possible into their Swiss bank accounts before the foreign aid money runs out. Fighting in the republic's capital during recurrent coup attempts encompasses most of the game's equipment, rules and playtime. This game-within-the-game is however actually tangential to the players' main goal.
https://en.wikipedia.org/wiki/Junta_(game)
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Journey Through Europe
Journey through Europe is a family board game published by Ravensburger. The board is a map of Europe with various major cities marked, for example, Athens, Amsterdam and London. The players are given a home city from which they will begin and are then dealt a number of cards with various other cities on them. They must plan a route between each of the cities in their hand of cards. On each turn they throw a die and move between the cities. The winner is the first player to visit each of their cities and then return to their home base.
https://en.wikipedia.org/wiki/Journey_through_Europe
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Java (board game)
Java is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 2000 by Ravensburger in German and by Rio Grande Games in English. It is illustrated by Franz Vohwinkel.
https://en.wikipedia.org/wiki/Java_(board_game)
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Inkan aarre
Inkan aarre (Finnish for "The treasure of the Inca") is a 2005 Finnish board game, designed by Kari Mannerla as a direct sequel to his 1951 board game Afrikan tähti.
https://en.wikipedia.org/wiki/Inkan_aarre
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Ingenious (board game)
Ingenious is the English name for Einfach Genial (Simply Ingenious), a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. Across most of Europe it is titled as the local translation of Ingenious or Simply Ingenious, the notable exception being Mensa Connections in the UK.
https://en.wikipedia.org/wiki/Ingenious_(board_game)
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Indigo (board game)
Indigo is a 2012 board game developed by Reiner Knizia and published by Ravensburger.
https://en.wikipedia.org/wiki/Indigo_(board_game)
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Imperial (board game)
Imperial is a German-style board game designed by Mac Gerdts in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international financiers who purchase government bonds in the six pre-World War I empires of Austria-Hungary, France, Germany, Great Britain, Italy, and Russia. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows the purchase of additional bonds. A rondel – a wheel-shaped game mechanism with eight different options – is used to determine the options available to a country. The game box states that it is for 2–6 players, but a developer-supported variant allows play with seven. Imperial 2030 is a follow-up game released in 2009 with similar mechanics.
https://en.wikipedia.org/wiki/Imperial_(board_game)
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I'm the Boss!
I'm the Boss! is a board game by American designer Sid Sackson. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. I'm the Boss is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as Kohle, Kies & Knete.
https://en.wikipedia.org/wiki/I%27m_the_Boss!
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Hūsker Dū?
Hūsker Dū? is a memory game that can be played by children and adults, published in North America in the 1950s. The game is, as of August 2012, owned and distributed by the New Jersey company Endless Games.
https://en.wikipedia.org/wiki/Husker_Du%3F
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Hooop!
Hooop! is a 2008 board game designed by Adam Kałuża. The game is for two to four players.
https://en.wikipedia.org/wiki/Hooop!
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History of the World (board game)
This article is about the board game. For a description of the world's history, see History of the world. For the Mel Brooks movie of similar name see History of the World, Part I.'
https://en.wikipedia.org/wiki/History_of_the_World_(board_game)
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GridIron Master
GridIron Master is a wooden board game invented by Brett Proud, Craig Proud, Paul Morin and Jordan Sampson. It was first published by Canadian company PHI Sports Games in 2007. It combines the strategic elements of American and Canadian Football with chess. The Canadian Edition of GridIron Master is licensed by the Canadian Football League Players Association (CFLPA).
https://en.wikipedia.org/wiki/GridIron_Master
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The Great Train Robbery (board game)
The Great Train Robbery is a board game created by the British military historian and author Bruce Barrymore Halpenny in the early 1970s and is based upon the actual robbery that took place on the 8 August 1963. Although based on The Great Train Robbery, the board game has been adapted on a few small points, one being the extra farm house that was added for playing purposes. The game is a form of strategy race game with the robber player trying to avoid the police players.
https://en.wikipedia.org/wiki/Great_train_robbery_board_game
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Travel Go
Go — The International Travel Game, later Travel Go, is a family board game, based on international travel, which was manufactured by Waddingtons Ltd from 1961 onwards. The objective of the game is to travel the world by air, sea, rail and road, collect a pre-determined number of souvenirs from each city visited, and to return to the starting point (London). The board is in two parts, and each player has a counter on each part. The outer edge is where the player moves when in a city, and is where money can be changed and tickets purchased. The inner part is a world map marked with travel routes between major cities. The map also shows remote locations (such as Heard Island) to which a player might be diverted by a "storm" following the drawing of a "risk" card by landing on a hazard marker while travelling.
https://en.wikipedia.org/wiki/Go_(modern_board_game)
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Girl Talk (board game)
Girl Talk is the name of a board game first sold in 1988. The game was invented by Catherine Rondeau. It was a popular/staple game for teenage girls throughout the 1990s. It was similar to the parlour game Truth or Dare. Girl Talk was one of a rash of "teenage girl-themed games" that appeared on the market in the '80s and '90s in which boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" concerns are central themes.
https://en.wikipedia.org/wiki/Girl_Talk_(game)
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Cinnarizine
Cinnarizine is a medication derivative of piperazine, and characterized as an antihistamine and a calcium channel blocker, it is also known to promote cerebral blood flow, and so is used to treat cerebral apoplexy, post-trauma cerebral symptoms, and cerebral arteriosclerosis. However, it is more commonly prescribed for nausea and vomiting due to motion sickness or other sources such as chemotherapy, vertigo, or Ménière's disease. Cinnarizine was first synthesized by Janssen Pharmaceutica in 1955. The nonproprietary name is derived from the cinnamyl substituent on one of the nitrogen atoms, combined with the generic ending "-rizine" for "antihistaminics/cerebral (or peripheral) vasodilators". It is not available in the United States or Canada. It is manufactured and marketed in Bangladesh under the trade name Suzaraon by Rephco Pharmaceuticals Limited. It has also been cited as one of the most used drugs for seasickness within the British Royal Navy.
https://en.wikipedia.org/wiki/Giganten
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Gift Trap
Gift Trap is an indie party board game, invented by Nick Kellet (based on an idea inspired by his eldest daughter in 2004). Gift Trap is billed as "The hilarious gift-exchange party game". Gift Trap relies on the players' personal knowledge of each other.
https://en.wikipedia.org/wiki/GiftTRAP
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Game For Fame
Game for Fame is a party board game where 4-16 players work from unemployment to celebrity superstars.
https://en.wikipedia.org/wiki/Game_For_Fame_the_Party_Board_Game
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Fresco (board game)
Fresco is a 2010 designer board game by Marco Ruskowski and Marcel Süßelbeck. It was nominated for the 2010 Spiel des Jahres award and won the 2010 Deutscher Spiele Preis.
https://en.wikipedia.org/wiki/Fresco_(board_game)
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Focus (board game)
Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles Domination or Dominio. Focus won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's A Gamut of Games in the section New Battles on an Old Battlefield.
https://en.wikipedia.org/wiki/Focus_(board_game)
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Fireball Island
Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is "The dimensional adventure game of pitfalls and perils!" It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designer Chuck Kennedy.
https://en.wikipedia.org/wiki/Fireball_Island
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Figure It Out (board game)
The Figure It Out board game was based on the popular children's game show Figure It Out on Nickelodeon. It was produced by Cardinal Games in 1998 and included a Billy the Answer Head board that was coated to allow for writing and erasing with crayon, two sets of game cards, and a timer.
https://en.wikipedia.org/wiki/Figure_It_Out_(board_game)
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Farlander
Farlander is the first book in the Heart of the World Series written by Col Buchanan.
https://en.wikipedia.org/wiki/Farlander
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Evo (board game)
Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the GAMES Magazine award for Game of the year 2002 and was nominated for the Origins Award for Best Graphic Presentation of a Board Game 2000. The game went out of print in 2007, and a second edition was released in 2011.
https://en.wikipedia.org/wiki/Evo_(board_game)
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Escape from Atlantis
Escape from Atlantis is a board game that portrays the sinking of Atlantis and the attempts by the population to escape the sinking island. It was originally released in the USA under the title of Survive! and first published in the English language by Parker Brothers in 1982. Survive! was also marketed in Canada, Italy, Spain, and in many other countries.
https://en.wikipedia.org/wiki/Escape_from_Atlantis
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Entdecker
Entdecker (German: Discoverer) is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, The Settlers of Catan. An updated version, Die Neuen Entdecker, was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title Entdecker - Exploring New Horizons. This version of the game won the Essen Feather for that year.
https://en.wikipedia.org/wiki/Entdecker
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Enchanted Forest (game)
Enchanted Forest is a board game designed by Alex Randolph and Michel Matschoss that requires players to remember the locations of fairytale treasures. The first edition of the game was published by Ravensburger in Germany in 1981 under the original name Sagaland.
https://en.wikipedia.org/wiki/Enchanted_Forest_(game)
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Elfenland
Elfenland is a German-style board game designed by Alan R. Moon and published by Amigo Spiele in German and Rio Grande Games in English in 1998.
https://en.wikipedia.org/wiki/Elfenland
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El Grande
El Grande is a German-style board game for 2-5 players, designed by Wolfgang Kramer and Richard Ulrich, and published in 1995 by Hans im Glück in German, by Rio Grande Games in English, and by 999 Games in Dutch. The game board represents renaissance-era Spain where the nobility (the Grandes) fight for control of the nine regions. El Grande was awarded the Spiel des Jahres prize and the Deutscher Spiele Preis in 1996.
https://en.wikipedia.org/wiki/El_Grande
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Dune (board game)
Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka.
https://en.wikipedia.org/wiki/Dune_(board_game)
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Drunter und Drüber
Drunter und Drüber is a multiplayer board game invented by Klaus Teuber, first published in 1991 in Germany by Hans im Glück. A second edition was released in 1994 by Hans im Glück and featured art by Franz Vohwinkel. Drunter und Drüber translates to "over and under" although the phrase "topsy-turvy" may be more appropriate.
https://en.wikipedia.org/wiki/Drunter_und_Dr%C3%BCber
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Dorn (board game)
Dorn is a diceless tactical fantasy board game developed in Czech Republic and published by Altar in 2006.
https://en.wikipedia.org/wiki/Dorn_(board_game)
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Don't Quote Me
Don't Quote Me is a brand developed by Wiggles 3D. The company is a games and entertainment publisher. The company has developed a line of Don't Quote Me board games and also has an online quotations database.
https://en.wikipedia.org/wiki/Don%27t_Quote_Me
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Don't Miss The Boat
Don't Miss The Boat is a board game for two to four players, with no dice or cards or element of elimination. The rules are simple enough to be mastered by a five-year-old, yet there is no element of chance, and experienced players can use sophisticated tactics and strategies to win. The game was first published by Parker Brothers in 1965, later by Waddingtons. The title is currently owned by Hasbro and is no longer manufactured.
https://en.wikipedia.org/wiki/Don%27t_Miss_The_Boat
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Dominion (card game)
Dominion is a deck-building game created by Donald X. Vaccarino and published by Rio Grande Games. Each player uses a separate deck of cards; players draw their hands from their own decks, not others'. Players use their cards to perform actions and buy cards from a common pool of card stacks, including Action, Treasure, and Victory cards. The player with the most victory points wins. The game has a light medieval theme, with card names that reference pre-industrial, monarchical, and feudal social structures.
https://en.wikipedia.org/wiki/Dominion_(game)
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Löwenherz
Löwenherz (German for "Lionheart") is a German-style board game designed by Klaus Teuber and published in 1997 by Goldsieber in German and by Rio Grande Games in English. A revised edition, titled Löwenherz: Der König kehrt zurück in German and Domaine in English, was released in 2003 by Kosmos in German and Mayfair Games in English.
https://en.wikipedia.org/wiki/Domaine
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Dixit (card game)
Dixit is a card game created by Jean-Louis Roubira, and published by Libellud. Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the "storyteller", and attempt to guess which card the "storyteller" selected. The game was introduced in 2008. Dixit won the 2010 Spiel des Jahres award.
https://en.wikipedia.org/wiki/Dixit_(card_game)
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Diamant (board game)
Diamant is a multiplayer card game designed by Alan R. Moon and Bruno Faidutti, published in 2005 in Germany by Schmidt Spiele, with illustrations provided by Jörg Asselborn, Christof Tisch, and Claus Stephan.
https://en.wikipedia.org/wiki/Diamant_(game)
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Dead of Winter: A Cross Roads Game
Dead of Winter is a two to five player strategy board game designed by Jonathon Gilmour and Issac Vega through Plaid Hat Games. The game is set in a post-apocalyptic zombie infested colony. Players are faction leaders who must work together to ensure the colonies survival. In addition, players have individual secret win conditions that they must meet to be victorious.
https://en.wikipedia.org/wiki/Dead_of_Winter:_A_Cross_Roads_Game
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Dark Tower (game)
Dark Tower is a 1981 electronic board game by Milton Bradley Company, for one to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game craze in the early 1980s.
https://en.wikipedia.org/wiki/Dark_Tower_(game)
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Crosstrack
Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.
https://en.wikipedia.org/wiki/Crosstrack
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Cranium (board game)
Cranium is a party game created by Whit Alexander and Richard Tait in 1998, after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. He left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of Cranium. Cranium, manufactured by Hasbro subsidiary Cranium, Inc., is billed as "The Game for Your Whole Brain". Unlike many other party games, Cranium includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork is done by Gary Baseman, creator of the animated television series Teacher's Pet.
https://en.wikipedia.org/wiki/Cranium_(board_game)
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Cosmic Encounter
Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to break one of the rules of the game, trying to establish control over the universe, . In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991 and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.
https://en.wikipedia.org/wiki/Cosmic_Encounter
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Conspiracy (board game)
Conspiracy is a 1973 board game made by Milton Bradley. It can be played by 3 or 4 people, and the main goal is to bring a suitcase to their own headquarters through the use of spies.
https://en.wikipedia.org/wiki/Conspiracy_(board_game)
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Concept (board game)
Concept is a 2014 board game developed by Alain Rivollet and Gaëtan Beaujannot and published by Repos. It was nominated for the Jeu de l'année prize in Cannes in 2014.
https://en.wikipedia.org/wiki/Concept_(board_game)
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Codenames (board game)
Codenames is a 2015 board game designed by Vlaada Chvátil. The game is for two teams of at least two players each.
https://en.wikipedia.org/wiki/Codenames_(board_game)
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Cluedo
Cluedo (/ˈkluːdoʊ/) — known as Clue in North America — is a murder mystery game for three to six players, devised by Anthony E. Pratt from Birmingham, England, and currently published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim ("Dr. Black" in the UK version and "Mr. Boddy" in North American versions), where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players.
https://en.wikipedia.org/wiki/Cluedo
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Clans (board game)
Clans is a German-style board game designed by Leo Colovini. The game centers on the creation of villages.
https://en.wikipedia.org/wiki/Clans_(board_game)
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Civilization (board game)
Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players. The Civilization brand is now owned by Hasbro, but it is no longer published in the US.
https://en.wikipedia.org/wiki/Civilization_(board_game)
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CirKis
CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
https://en.wikipedia.org/wiki/CirKis
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Chromino
Chromino is a 2001 board game designed by Louis Abraham, for 2 to 7 players.
https://en.wikipedia.org/wiki/Chromino
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Caylus
Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. Caylus has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.
https://en.wikipedia.org/wiki/Caylus
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Cartagena (board game)
Cartagena is a critically acclaimed German-style board game released in 2000, that takes as its theme the legendary 1672 pirate-led jailbreak from the dreaded fortress of Cartagena. The game supposedly became popular in the pirate coves of the Caribbean.
https://en.wikipedia.org/wiki/Cartagena_(board_game)
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Caribbean (board game)
Caribbean is a 2004 board game designed by Michail Antonow and Jens-Peter Schliemann.
https://en.wikipedia.org/wiki/Caribbean_(board_game)
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Careers (board game)
Careers is a board game first manufactured by Parker Brothers in 1955 for $2.97 US, and was most recently produced by Winning Moves Games. It was devised by the sociologist James Cooke Brown. Victory conditions (a secret "Success Formula") consist of a minimum amount of fame, happiness and money that the player must gain. Players (from two to six) set their own victory conditions before the game begins, the total of which must be sixty (or one hundred, recommended when only two are playing).
https://en.wikipedia.org/wiki/Careers_(board_game)
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Carcassonne (board game) - Wikipedia, the free encyclopedia
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions.
https://en.wikipedia.org/wiki/Carcassonne_(board_game)
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Capitol (board game)
Capitol is a German-style building game set in the ancient Roman Empire, designed by Aaron Weissblum and Alan R. Moon. The game was published by Schmidt Spiele in 2001. It was redeveloped into a quicker-playing card game named Clocktowers and published by Jolly Roger Games.
https://en.wikipedia.org/wiki/Capitol_(board_game)
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Can't Stop (board game)
Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980, and was long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn.
https://en.wikipedia.org/wiki/Can%27t_Stop_(board_game)
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Candy Land
Candy Land (also Candyland) is a simple racing board game. The game requires no reading and minimal counting skills, making it suitable for young children.
https://en.wikipedia.org/wiki/Candy_Land_(board_game)
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Camel Up
Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. Camel Up won the Spiel des Jahres in 2014.
https://en.wikipedia.org/wiki/Camel_Up
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Buccaneer (game)
Buccaneer was a board game published in Britain by Waddingtons between the 1930s and 1980s.
https://en.wikipedia.org/wiki/Buccaneer_(game)
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Break the Safe
Break the Safe was a BBC National Lottery game show broadcast on BBC One from 27 July 2013 to 30 August 2014. It was hosted by Nick Knowles.
https://en.wikipedia.org/wiki/Break_the_Safe
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Brainstorm (board game)
Brainstorm is a quiz-style board game.
https://en.wikipedia.org/wiki/Brainstorm_(board_game)
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Brain Chain
Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. Brain Chain has been described as Trivial Pursuit with a Go-Moku win mechanic plus a dash of Pueblo added in.
https://en.wikipedia.org/wiki/Brain_Chain
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Bonkers! (game)
Bonkers! (also known as This Game is Bonkers!) was a race-style board game designed by Paul J. Gruen and produced by Parker Brothers and later by Milton Bradley. The object was to be the first player to score 12 points by adding instruction cards to the empty spaces in an attempt to move to several scoring stations. The game's slogan (for both versions) was "It's Never the Same Game Twice!"
https://en.wikipedia.org/wiki/Bonkers!_(board_game)
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Blokus - Wikipedia, the free encyclopedia
Blokus is an abstract strategy board game for two to four players, invented by Bernard Tavitian and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel.
https://en.wikipedia.org/wiki/Blokus
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Blankety Blank
Blankety Blank (later called Lily Savage's Blankety Blank) was a British comedy game show based on the 1977–79 Australian game show Blankety Blanks (which was in turn based on the American game show Match Game).
https://en.wikipedia.org/wiki/Blankety_Blank_(board_game)
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Bezzerwizzer
Bezzerwizzer is a trivia game combining trivia and tactics. The game was invented in 2006 by the Dane Jesper Bülow. The name "Bezzerwizzer" comes from the originally German term "Besserwisser", meaning "know-it-all".
https://en.wikipedia.org/wiki/Bezzerwizzer
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Battlestar Galactica
Battlestar Galactica is an American science fiction franchise created by Glen A. Larson. The franchise began with the original television series in 1978 and was later followed by a short-run sequel series (Galactica 1980), a line of book adaptations, original novels, comic books, a board game, and video games. A re-imagined version of Battlestar Galactica aired as a two-part, three-hour miniseries developed by Ronald D. Moore and David Eick in 2003. That miniseries led to a weekly television series, which later aired up until 2009. A prequel series, Caprica, aired in 2010. A two-hour pilot for a second spin-off prequel series, Blood & Chrome, aired in 2013 though this did not lead to a series as originally planned.
https://en.wikipedia.org/wiki/Battlestar_Galactica
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Barbarossa (board game)
Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. Barbarossa won the 1988 Spiel des Jahres award.
https://en.wikipedia.org/wiki/Barbarossa_(board_game)
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Balderdash
Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne, of Toronto, Ontario Canada. The game was first released in 1984, under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro, and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as Scrabble.
https://en.wikipedia.org/wiki/Balderdash
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Australia (board game)
Australia: Aufbruch ins Abenteuer is a board game intended for two to five people. It is authored by Wolfgang Kramer and Michael Kiesling, and is published by Ravensburger. It is recommended for ages 10 and over. Australia won the GAMES Magazine Game of the Year award in 2006.
https://en.wikipedia.org/wiki/Australia_(board_game)
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Auf Achse
Auf Achse (literally on the axle; figuratively on the road) is a logistics-themed board game designed by Wolfgang Kramer and published in 1987 by FX Schmid. The game won the Spiel des Jahres award. In 1992, a junior edition was released; and in 1994 a rummy-like card game spinoff was released. In 2007 a revised edition was published by Schmidt Spiele.
https://en.wikipedia.org/wiki/Auf_Achse
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Ashta Chamma (board game)
Chowka Bara (Kannada: Chowka bara))(Ashta Chamma (Telugu: అష్టా చమ్మా)) is a board game of India, played during the era of kings. This game was used to improve eye-to-eye coordination, and to teach teenagers war tactics and strategy. This game is divided for Juniors and Seniors. The Junior board consists of 5x5 grid with 5 crossed boxes and the Senior board consist of 7x7 grid with 8 crossed boxes.
https://en.wikipedia.org/wiki/Ashta_Chamma_(board_game)
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Articulate!
Articulate! is a fast talking description board game from Drumond Park, for 4 to 20+ players aged 12 and up. Articulate! players describe words from different categories to their team as quickly as possible. The teams move round the board based on the number of words correctly guessed, and occasional spinner bonuses. Each round is 30 seconds long. Word topics include Object, Nature, Random, Person, Action and World. The object of the game is to get to the end before the other team.
https://en.wikipedia.org/wiki/Articulate_(board_game)
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Arkham Horror
Arkham Horror is an adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game Call of Cthulhu, which is set in the Cthulhu Mythos of H.P. Lovecraft and other horror writers. It was revised and reprinted by Fantasy Flight Games in 2005. In this game, players take on the role of investigators in Lovecraft's Massachusetts town of Arkham. Gates to other planes open throughout the town. If too many gates open, a powerful alien being will enter, likely destroying the town and possibly threatening the world. The investigators must avoid or fight alien creatures that enter Arkham through the gates, enter the gates themselves, survive the alien places beyond, return to Arkham, and close the gates.
https://en.wikipedia.org/wiki/Arkham_Horror
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Amun-Re (board game)
Amun-Re is a game designed by Reiner Knizia and first published in 2003 by Hans im Glück in German and in English by Rio Grande Games.
https://en.wikipedia.org/wiki/Amun-Re_(board_game)
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Alias (board game)
Alias is a board game, where the objective of the players is to explain words to each other. Hence, Alias is similar to Taboo, but the only forbidden word in the explanations is the word to be explained. The game is played in teams of varying size, and fits well as a party game for larger crowds. The game is very competitive.
https://en.wikipedia.org/wiki/Alias_(board_game)
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Alhambra (board game) - Wikipedia, the free encyclopedia
Alhambra is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Ãberplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game Stimmt So!, which in turn was an update of the 1992 mafia influence board game Al Capone; the original version was subsequently released as Alhambra: The Card Game.
https://en.wikipedia.org/wiki/Alhambra_(board_game)
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Aladdin's Dragons
Aladdin's Dragons is a 2000 bidding-based board game by Richard Breese. It is a reimplementation of his 1998 game Keydom.
https://en.wikipedia.org/wiki/Aladdin%27s_Dragons
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Aksharit
Aksharit is the first word game for Indian languages developed and marketed by MadRat Games Pvt. Ltd. It is the first board game based on the Hindi language. The game is loosely inspired on crosswords, but is purported to be designed to have specific pedagogical utility in Hindi language learning. Aksharit is used in 3000 schools throughout India and has been used by over 300,000 children. It’s also available in 10 other major Indian languages. It’s available in the digital form on Nokia’s Symbian^3 platform and on Intel AppUp. It has been a recipient of the Manthan Award and has been recognized at conferences such as TechSparks and INKtalks.
https://en.wikipedia.org/wiki/Aksharit
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Air Charter (game)
Air Charter is a board game previously published by Waddingtons. The game is named after the economic concept of Air Charter, the domination of a market by a single entity.
https://en.wikipedia.org/wiki/Air_Charter_(game)
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Agricola (board game)
Agricola is a Euro-style board game created by Uwe Rosenberg, and published by Lookout Games in Europe and Z-Man Games in the US. It is a worker placement game with a focus on resource management. In Agricola, players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
https://en.wikipedia.org/wiki/Agricola_(board_game)
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Afrikan tähti
Afrikan tähti (Finnish) or Afrikas stjärna (Swedish), meaning "the star of Africa", is a Finnish board game designed by Kari Mannerla originally in 1951. It has been one of the most popular board games in both Finland and Sweden for decades. The game was first published in 1951, with a revision to the rules made in 2005 concerning sea-travel within game. The publishing rights are held by the Peliko company.
https://en.wikipedia.org/wiki/Afrikan_t%C3%A4hti
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Hoity Toity
Hoity Toity (German: Adel Verpflichtet, meaning "Noblesse oblige") is a multiplayer board game created by Klaus Teuber in 1990, and published in the United States by Überplay in 2008. The game was also published in the United States under the name, By Hook or Crook, and in the United Kingdom under the name Fair Means or Foul.
https://en.wikipedia.org/wiki/Adel_Verpflichtet
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Acronymble
Acronymble is a board game that came on the market in 1991. It challenges players to create funny acronyms (known as noodles) from a random sequence of letters.
https://en.wikipedia.org/wiki/Acronymble
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Acquire
Acquire is a board game designed by Sid Sackson. The game was originally published in 1962 by 3M as a part of their bookshelf games series. In most versions, the theme of the game is investing in hotel chains. In the 1990s Hasbro edition, the hotel chains were replaced by generic corporations, though the actual gameplay was unchanged. The game is currently published by Hasbro under the Avalon Hill brand, and the companies are once again hotel chains.
https://en.wikipedia.org/wiki/Acquire
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About Time (board game)
About Time is a general knowledge historical board game first seen on Series 5 of the BBC new-business reality show Dragon's Den on December 17, 2007.
https://en.wikipedia.org/wiki/About_Time_(board_game)
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30 Seconds (game)
30 Seconds is a fast-paced general knowledge game. Players generally play in teams of two to sixteen. One player must guess a word from their teammate's explanation, much like Charades, with the aim to guess as many possible answers in 30 seconds. The main restriction on the explanation is that it may not contain the actual word or part of the word.
https://en.wikipedia.org/wiki/30_Seconds_(game)
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221B Baker Street (board game)
221B Baker Street: The Master Detective Game is a board game featuring Arthur Conan Doyle's fictional detective Sherlock Holmes and developed by Jay Moriarty (dba Antler Productions) in 1975 and sold by the John N. Hansen Co. in the US since 1977. The players have to solve cases using the clues provided by visiting locations on the board such as 221B Baker Street, Scotland Yard, Apothecary and Pawn Broker. The original game has twenty cases, but there are ten sets of 20 cases each for a total of 200 Cases available for play. The game has been licensed for sale in the UK (Gibsons Games), Canada, Australia and New Zealand.
https://en.wikipedia.org/wiki/221B_Baker_Street_(board_game)
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18XX
18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two-letter geographical designator (such as 18EU for a game set in the European Union). The games 2038, set in the future, and Poseidon and Ur, 1830 BC, both set in ancient history, are also regarded as 18XX titles as their game mechanics and titling nomenclature are similar despite variance from the common railroad/stock-market theme.
https://en.wikipedia.org/wiki/18XX